![]() Skaters have their own preferences in board performance and this game emulates that to no end. creā-ture Studios have stated that the ‘Gravity’ default is the gold standard when playing, but every other facet is fair game and the tinkering becomes a huge part of the fun to skate your way. ![]() The ability to change all the intricacies of how Session plays is just another notch in its belt of coming across as the most authentic experience to date. Session has such in droves, from Pop Height to the hardness of your wheels – the list is extensive. One of the most sought after features for the skating simulator genre is the ability to change your statistics. It takes time, patience and precision to pull off tricks and it feels just as satisfying to pull off what you wanted, even after the potential hours invested. I could see complaints of it possibly being so rigid in its design, as inputs for tricks have to be so specific – but that’s what the sport is all about. ![]() This is absolutely what creā-ture Studios put most of their time into – fine tuning the way it plays to feel the best it can, and it really is the best to play. If you’ve ever skated before I think you could agree if you get your hands on this the sticks playing as your feet is the closest thing to actually picking up a board and doing it yourself. With that head start I was quickly pulling off some of my favourite tricks as the physics-based ingenuity of the controls just made sense. Having prior knowledge from titles of a similar vein, I knew what I was going into. The tutorial does a good job on laying down the basics to start you off: Pushing, Turning, Ollies, Fliptricks, Grinds and Manuals but after that you’re on your own. To simplify this, imagine if EA’s Skate’s way to pull off a trick is needing both sticks instead of one. It plays as such – each analogue stick corelates to your front foot and back foot this means to perform an action you apply pressure in the direction you want on the board and manoeuvre with the other. This is a true-blue simulation of skateboarding – and like skateboarding – it has an extreme learning curve from the jump. Session: Skate Sim is unequivocally the closest thing to the real deal not to a fault (personally), but it does mean it’s not necessarily accessible. Fully FlaredĬreā-ture Studios’ patience and hard work has paid off. Admittedly, I thought the game didn’t look great for a long while but the gameplay footage that’s come out recently with developer updates on their blog and the announcements of more skaters and new areas to skate quickly got me excited. This has been one I’ve kept my eye on for years. Nacon provided us with a Session: Skate Sim PC code for review purposes.Made for skaters, by skaters – Session: Skate Sim has finally reached 1.0 on most major platforms outside of Xbox Early Access. Session: Skate Sim is true to its name: it?s a true-to-life skateboarding simulator, so if that?s all you want to do, it?ll more than deliver. While I get that the lack of people makes skating easier, it also makes the game?s world feel a little lifeless.īut if you?re really into skateboarding ? like, really into skateboarding ? I have a feeling that won?t matter to you all that much. Even though the world is full of buildings and cars, other people are pretty much non-existent. However, the problem with Session: Skate Sim isn?t how tough it is (though I don?t want to minimize how steep the learning curve is). You either do the tricks as the game wants you to, or you?ll fail and have to start over ? or, more likely, you?ll bump into a wall or a curb and wipe out, and have to start over. You go around the city looking for missions to complete (which are mostly just tricks to pull off), and you have pretty much no margin for error. ![]() (You also use face buttons to push off from the ground, to add to the challenge.) Consequently, it?s not all that intuitive, and you?ll spend a lot of time flailing and crashing and restarting before you get the hang of it ? and that?s even if you set the difficulty at its easiest level, and play through the tutorial.Īnd once you?re into the game and free to explore the world, it doesn?t get any easier from there. Its controls are built around each thumbstick controlling one of your feet, and using shoulder buttons for turning. Probably not as tough as real skateboarding, but it?s still a game where more traditional controls don?t apply. See, the very first thing you need to know about Session: Skate Sim is that it?s tough. ![]() After all, I enjoyed the Tony Hawk remakes, and I figured that would be enough to get me into this game, too. Also on: PS4, PS5, Xbox One, Xbox Series XĮven though Session: Skate Sim proudly trumpets that it was “(m)ade by and for skaters right in the first line of its Steam page and I?m most definitely not a skater I was still interested in giving it a try. ![]()
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